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Post by Chainy on May 22, 2011 18:54:51 GMT -6
FFA Revolution Rules No Held Items No Weather/Terrain No Evasion No Intimidate No Encore No Imprison No redirects No Rest Moves that hit more than one Pokemon in double battles hit one opponent Not sending results in KO at the start of the turn Forfeiting results in KO when you move Illusion Pokemon disguise as a random FFA Pokemon Special Rule: Each Pokemon may choose an Armour Ability, which they can use in addition to a move. The Abilities have a three-turn recharge.
Active Camouflage: This turn, your moves bypass Protect / Detect. Armour Lock: Works like Protect, and resists Active Camouflage. Drop Shield: Recover 20% of your health. Evade: Secondary effects of moves used on you will not activate this turn. Hologram: Creates a Substitute. Does not cost health but fades at the end of the turn. Cannot be used if you already have a Substitute. Jetpack: Moves with 75BP or higher get a 50% BP increase for this turn. Sprint: Speed doubles. Speed reverts at the end of the turn.
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